There are assault rifles that cause far less damage and are not even closely as accurate as this shotgun. Sometimes it is even hard to believe that it can be that accurate. Graal Spike Thrower is one of the most accurate and powerful shotguns in the game. You can turn this shotgun even into a more severe weapon with Tactical Cloak and additional ammo power-ups. Geth Plasma Shotgun is powerful enough to get through the shield gate and ignores armor damage reduction (which means – there is no need for the Shredder mod). It also has a basic tracking capability that sends both shots directly into the target but do not expect it to work with cloaked enemies. When being used, the shotgun consumes 2 rounds per shot. Geth Plasma Shotgun also happens to have a 2-stage trigger system which allows to either shoot with quick but not that deadly projectiles or charge and send a massive electrified projectile into your opponent causing severe damage.
The result is pretty bad for the one being shot at: electrical charge overloads shields and barriers and causes massive trauma to unarmored targets. As the rounds hit the target, they fragment and electricity arcs between the pieces, flash-converting the air to conductive plasma. It uses miniature but potent cluster rounds of superconducting projectiles. Geth Plasma Shotgun is a unique 3-barreled shotgun and thanks to the innovative technology it can fire at a lot longer distances carrying the same deadly damage. Disciple’s reload time is ok, but still – not the fastest in the universe. Also, due to the fact that Disciple uses shells packed with microscale submunitions, it can be very effective against shielded enemies. Thanks to its light weight you do not have to worry about going into the negatives in power cool down. It is very accurate at the close range battles and fairly accurate at a bit higher distances. Location: Kallini, Ardat-Yakshi Monasteryĭisciple is a decent shotgun and thanks to its pretty great (as for a shotgun) accuracy, fire range and weight (Disciple is one of the lightest shotguns in the game), it might be a perfect weapon of choice. With a few updates on the weapon you can make it more effective at the longer distances and add a few more rounds but still – AT-12 Raider is strictly a close range weapon. It might be a good choice for Infiltrators who can use their Tactical Cloak ability and get closer undetected. It is great for taking down single, tough units, like Brutes but only if you are close and only if your shooting is precise. The best strategy on using this shotgun is to shoot and hide because reloading the gun takes twice as much as firing two rounds. The only condition – you need to be as close to the target as possible because it seems to me that AT-12 Raider’s accuracy is somewhere below zero. However, those two rounds cause the insane damage even without upgrades. It is a semi-automatic weapon that has only two rounds and reloads really slow. Luckily, Mass Effect 3 offers an amazing list of shotguns and every gamer will be able to pick one to his liking.ĪT-12 Raider is one of the simplest and yet – most effective shotguns in the Mass Effect 3. In general, all shotguns are pretty much the same and due to the weapon class peculiarities but will differ in number of rounds and damage they can cause at the close and middle ranges. However, they also might be very useful at stripping away shields and barriers. Weapons in Mass Effect 3 are divided in the following categories:Īll guns from the following categories (except Heavy Weapon Category) can be upgraded with different modes.īy all means shotguns are very effective when dealing with enemies at a close range.
#WEAPONS MASS EFFECT 3 UPGRADE#
On the top of that you can upgrade your weapon up to Level 5 making it more accurate, more powerful and less “capricious.” For example, the Soldier can carry all five weapon types at once without exceeding carry weight, but only if properly upgraded to do so. Luckily, in Mass Effect 3 any class can carry whichever and however many weapon types they want. Major changes have been made in the Heavy Weapons category: now you are not allowed to equip your character with them and they can only be found as pickups during missions. Of course, it has a great number of unique guns but lots of them can also be found in the previous titles.
Mass Effect 3 weapon system is an expended variant of the weapon system coming from Mass Effect and Mass Effect 2.